UI/UX Designer

Versant•Carlsbad, CA
•$120,000 - $138,000•Hybrid

About The Position

The UI/UX Designer will join Full Swing’s Design Center of Excellence and be embedded in a product pod according to team needs. The role focuses on companion apps for simulators and connected hardware, including setup, calibration, live sessions, and performance tracking. The designer will own scoped, end-to-end design work for key app feature areas, translating ambiguous problems into clear user flows and polished interfaces while partnering with Product and Engineering from concept through launch. Success is measured by how well features work for real users in real sessions. The role operates in a hybrid or office-based environment, depending on company needs. Work is primarily performed in an office setting with standard working hours, though occasional after-hours support may be required. The position involves frequent cross-department interaction, extended periods of sitting and computer use, and the ability to lift 25 pounds.

Requirements

  • At least 3 years of product design experience shipping consumer or professional mobile applications for iOS and/or Android.
  • A portfolio demonstrating end-to-end ownership of shipped product work, including problem framing, user flows, wireframes, high-fidelity UI, prototypes, and iteration informed by user feedback or product data.
  • Proficiency in Figma, including detailed user flows, component libraries, and interactive prototypes.
  • Solid understanding of iOS and Android design guidelines, including Human Interface Guidelines and Material Design, and how they differ.
  • Ability to work in ambiguity and move quickly in a fast-paced environment, including defining problems rather than only solving assigned ones.
  • Experience working directly with engineers through implementation and QA, not only handoff.
  • Clear communication skills and the ability to articulate design decisions to design and non-design audiences.

Nice To Haves

  • Experience designing connected hardware and software experiences, including Bluetooth/BLE pairing, device onboarding, setup, calibration, live-session, or device-status flows.
  • Experience contributing to, auditing, or scaling a component library or design system.
  • Experience writing or closely collaborating on UX copy or microcopy.
  • Experience planning or supporting user interviews and usability tests, and synthesizing findings into product decisions.
  • Comfort incorporating AI tools into the design workflow, such as Figma AI or AI-assisted prototyping, without cutting corners.
  • Interest or background in sports, fitness, or performance-tracking products.

Responsibilities

  • Own the end-to-end design process for mobile features, from problem framing and user flows through high-fidelity UI and developer handoff.
  • Create and maintain detailed Figma user flows and prototypes that communicate logic, edge cases, and states to engineering.
  • Partner with Product Managers and Engineers from discovery through launch, balancing user needs, technical constraints, and business goals.
  • Contribute to and evolve the design system to support consistency across iOS and Android.
  • Use qualitative and quantitative data, including user research, analytics, and usability testing, to validate design decisions and iterate after launch.
  • Present design rationale to stakeholders, including leadership, and incorporate feedback while keeping the user problem in focus.
  • Collaborate with designers on critique, systems thinking, and shared UX patterns across the broader product.
  • Design accessible mobile experiences using platform accessibility standards for interaction, visual hierarchy, typography, color, and touch targets.
  • Partner with engineers during implementation and QA to ensure shipped experiences match intended behavior, quality, and edge-case handling.
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