Technical Artist

High Voltage Software
Remote

About The Position

High Voltage is searching for a highly skilled Technical Artist to join our team. A successful candidate should have a broad knowledge of art creation for games. They should be able to combine geometry, materials, effects and Unreal Engine Blueprints to create complex art. They are self-sufficient, skilled, experienced, and reliable experts in their discipline. They are a team player that actively foster a collaborative and supportive work environment, and are dedicated to maximize team and department performance. They proactively share techniques, solutions, and best practices with the entire art team. https://www.artstation.com/highvoltagesoftware Join High Voltage, and let us supercharge your future!

Requirements

  • 3+ years of professional technical art experience in the game industry with at least one shipped title.
  • Strong online portfolio or reel submitted showcasing game technical art.
  • Experienced with the Unreal Engine 4 or 5 art pipeline, working with blueprints, material editor, and technical systems (Foliage, Landscape, RVT, PCG, Water, etc.)
  • Experienced knowledge of PBR principles and material editors.
  • Experience modeling and using texturing packages such as Substance Designer and Painter.
  • Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting.
  • Desire and knowledge of how to push Unreal Engine further.
  • Desire to work with a team and own features and initiatives from inception to ship.
  • Experience working on multiple platforms.
  • Excellent time management and organizational skills.
  • Must be able to take critique and art direction.
  • Passion for video games.

Nice To Haves

  • Experience working with Niagara systems.
  • Experience working with Lumen and TOD sequenced based lighting.
  • Creating tools, automation, generators and/or proceduralism.
  • Experience working on multiple platforms and knowledge of optimization workflows for Gen 9, Gen 8, and mobile platforms.
  • Experience working on multiplayer games.

Responsibilities

  • Create complex materials for characters, weapons, environments, and large world set pieces.
  • Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements.
  • Establish workflows and tools for other artists to utilize when making unique assets in DDC packages and Unreal.
  • Execute on a range of visual effects styles from realistic to stylized.
  • Work with engineers and artists to optimize content for many platforms.
  • Manage multiple complex tasks concurrently.

Benefits

  • Opportunity to work on some of the biggest AAA games in the industry
  • Great work-life balance
  • Collaborative and casual work environment
  • Competitive salary
  • Comprehensive benefits package including medical, dental and vision
  • RRSP matching
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