Technical Artist

MoonlakeSan Mateo, CA
Onsite

About The Position

Introducing Moonlake, AI for creating world simulations. Moonlake is building the frontier of 3D creation and world modeling: real-time interactive worlds, games, robotics simulation, multimodal datasets, and RL environments. Its world-modeling agent works directly inside Blender to automate creation of 3D scenes, articulated assets, and complex environments while preserving editability.

Requirements

  • Deep proficiency with Blender
  • Strong 3D modeling skills across hard-surface, environment, and object creation
  • Ability to create realistic renders
  • Strong understanding of materials, lighting, geometry, topology, and scene composition
  • Comfort working across the full 3D pipeline, preferably mostly or entirely inside Blender
  • Technical mindset: you understand how assets are used in engines, simulations, games, or interactive environments
  • Fast iteration speed and high visual taste
  • Strong portfolio showing polished 3D work

Nice To Haves

  • Background in games, simulation, robotics, virtual worlds, or interactive media
  • Experience with game engines or real-time 3D workflows
  • Familiarity with physics-ready assets, rigging, articulation, collision, or procedural workflows
  • Experience creating 3D content for AI, synthetic data, RL environments, or world-modeling systems
  • Ability to work with tools beyond Blender, while still being strongest in Blender

Responsibilities

  • Create realistic 3D models, props, environments, and articulated assets in Blender
  • Build assets that are not just visually strong, but usable in interactive worlds
  • Own end-to-end 3D workflows: modeling, texturing, materials, lighting, rendering, optimization, and scene polish
  • Help create environments that support physics, interaction, gameplay, simulation, and embodied AI workflows
  • Work closely with research and engineering teams building world models, real-time video models, and multimodal 3D systems
  • Translate abstract prompts or product needs into clean, usable, production-quality 3D assets
  • Improve visual quality, realism, and consistency across generated or hand-authored 3D worlds
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