Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of industry veterans who are guided by the belief that empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work. Our studio is located in Austin, TX, and in Montreal, QC. We are looking for a Senior Technical Artist to join us and bring our first AAA game to life. This role will be based out of our Montreal, QC studio and will require to work 3 days a week onsite. Reporting to the Lead Technical Artist, you will be a key contributor as we enter pre-production, focused on shader development, material systems, and technical art pipelines. This role supports artists and engineers by building robust, performant, and scalable material solutions while helping define workflows that balance visual quality with real-time performance within Unreal Engine.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed