Technical Artist III

KONAMI GAMING INCLas Vegas, NV
Onsite

About The Position

Konami Gaming is looking for a Technical Artist III to join our team! This in-office position is responsible for assisting artists and developers in their daily duties creating visually stunning, performant games in a Unity platform environment. Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements including overall memory footprint and smooth performance are met. The role works directly and collaboratively with game teams (art and software developers in particular) with direction and guidance from Art Design Management.

Requirements

  • Bachelor’s degree in Graphic Design, Game Development, or related field; or equivalent experience.
  • 6+ years of related experience and/or training.
  • 3+ years of experience working with cross functional development teams creating multimedia-rich games.
  • 2+ years experience in Unity game development.
  • Ability to communicate professionally and efficiently, both verbal and written with all levels of the business.
  • Must be able to obtain and maintain Gaming licensure(s).
  • Supports development, maintenance, and improvements to art production workflow/pipeline.
  • Profiling and performance optimization of applications will be required.
  • Strong ability to solve problems.
  • Understanding of interactive game art standards (UI/UX design and appeal).
  • Photoshop, Unity engine, and C# experience required.
  • Significant experience using the MS Office suite including Excel is required.
  • Must possess a valid driver’s license.

Nice To Haves

  • Slot gaming experience preferred.
  • Spine, Illustrator, and Maya experience desirable.
  • Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Responsibilities

  • Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform.
  • Collaborate with artists and engineers to implement assets and presentations effectively.
  • Align each game’s asset creation with the functional specification/graphic proposal.
  • Create graphic data focusing on visual reinforcement of game rule and game flow.
  • Applies cost effective, effort-maximizing techniques and tools.
  • Scopes project requirements and timelines with the project team, ensuring the quality and time commitments are kept.
  • Iterates and applies feedback with quick turnaround.
  • Follows company art direction and production pipeline.
  • Supports art production workflow/pipeline by writing scripts/tools to aid artists to create visually stunning work more effectively.
  • Produces particles, shaders, and other VFX for Unity applications.
  • Identifies and applies new techniques and plug-ins/tools to improve efficiency and quality.
  • Identifies, proposes, and implements process improvements.
  • Efficiently solves problems, communicates, and educates other team members as needed.
  • Proactively self-trains to remain at the forefront of Unity engine technology.
  • Analyzes Konami and competitor products and field performance from a player’s perspective to find industry trends, consider players in art design, and discern which art approaches are most effective to appeal to gamblers.
  • Performs other duties as assigned.

Benefits

  • Competitive Wages
  • Great 401(k) plan with company match
  • Comprehensive health benefits package
  • Generous Company paid Holidays and Paid Time Off (PTO)
  • Tuition reimbursement program
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