Staff Product Designer, Console Experience

DigitalOcean•Seattle, WA
•Hybrid

About The Position

DigitalOcean is seeking a Staff Product Designer to own the end-to-end console experience. This role involves designing the navigation, cross-product patterns, and ensuring the console feels like a coherent product for all users, from solo developers to enterprise teams. The designer will sit on a product team, focusing on building reusable frameworks, patterns, and guidance that all console teams rely on, while maintaining a holistic view of the console as a system. This position requires the ability to shift focus from detailed elements like dialogs to the broader information architecture.

Requirements

  • Staff-level product design experience with a proven track record of building and scaling a design system across many products or teams.
  • A systems thinker who designs for reuse and consistency at scale rather than one-off screens, and understands the leverage that good patterns create.
  • Strong, well-rounded craft across interaction, visual, and information design, backed by a portfolio that shows both taste and measurable UX impact.
  • A history of driving quality and adoption through influence rather than authority, working across dozens of teams via standards, partnership, and persuasion.
  • Comfort being the most senior (and possibly only) designer in the room, setting direction under ambiguity.
  • A strong, opinionated point of view on design, and the conviction to own the creative direction of the product rather than just its consistency.
  • Solid collaboration with engineers, with hands-on knowledge of front-end constraints and how design systems actually live in code as a strong plus.

Nice To Haves

  • Experience running or scaling a design system guild or community of practice across a large engineering org.
  • Familiarity with cloud infrastructure concepts (compute, storage, networking, Kubernetes) or a track record of ramping up quickly on technical domains.
  • Experience designing for both novice and expert users within the same product.

Responsibilities

  • Own the end-to-end design of the console experience, from first login through daily workflows for their users entire experience.
  • Treat the design system itself as the product: own the component library, patterns, and visual/interaction standards every team builds on, and plan its roadmap jointly with the engineering team.
  • Set the craft and quality bar for the whole product suite, plus a review process that holds it in place, so consistent, polished UI is the normal outcome rather than something each team has to fight for on its own.
  • Build reusable, high-leverage patterns instead of custom screens per team, so product teams can ship well-designed UI without needing a dedicated designer of their own.
  • Own the highest-visibility shared surfaces (navigation, onboarding, app shell, landing pages) as the reference examples other teams design against.
  • Work closely with engineering to make sure designs land in the product as intended, and grow the design skills of the UI engineers embedded on product teams through a design guild, reviews, and pairing.
  • Make simplicity and strong UX a real point of differentiation again, and back up requests for more design investment with evidence of where it will pay off.
  • Own the creative vision for the console: bring a clear, opinionated point of view on what the experience should look and feel like, not just the systems that keep it consistent.

Benefits

  • Reimbursement for relevant conferences, training, and education.
  • Access to LinkedIn Learning's 10,000+ courses.
  • Employee Assistance Program.
  • Local Employee Meetups.
  • Flexible time off policy.
  • Bonus in addition to base salary.
  • Equity compensation to eligible employees, including equity grants upon hire.
  • Option to participate in our Employee Stock Purchase Program.
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