Nex is hiring a Software Engineer Intern to work with its US game development team on production games, content updates, and new prototypes for Nex Playground, an active, camera-based gaming system. The intern will collaborate with engineers, designers, and artists to turn gameplay ideas into responsive motion controls, polished game systems, and physical play experiences for players of all ages. The work involves building motion-based gameplay with Unity, C#, and Nex’s proprietary motion engine, contributing to existing games and updates, and brainstorming and evaluating new game ideas. The role also participates in playtesting, technical discussions, knowledge sharing, and code reviews. The internship is scheduled for June 1 through August 31, 2027, in San Jose, California, with a hybrid work arrangement. Nex describes its culture as product-driven and focused on talent and individual growth, and offers hands-on exposure to technologies in the gaming field. Applicants must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university. Familiarity with Unity and C# is helpful but not expected at the start; onboarding includes training for interns who are new to the engine.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Job Type
Full-time
Career Level
Intern
Education Level
No Education Listed