About The Position

Nex is hiring a Software Engineer Intern to work with its US game development team on production games, content updates, and new prototypes for Nex Playground, an active, camera-based gaming system. The intern will collaborate with engineers, designers, and artists to turn gameplay ideas into responsive motion controls, polished game systems, and physical play experiences for players of all ages. The work involves building motion-based gameplay with Unity, C#, and Nex’s proprietary motion engine, contributing to existing games and updates, and brainstorming and evaluating new game ideas. The role also participates in playtesting, technical discussions, knowledge sharing, and code reviews. The internship is scheduled for June 1 through August 31, 2027, in San Jose, California, with a hybrid work arrangement. Nex describes its culture as product-driven and focused on talent and individual growth, and offers hands-on exposure to technologies in the gaming field. Applicants must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university. Familiarity with Unity and C# is helpful but not expected at the start; onboarding includes training for interns who are new to the engine.

Requirements

  • Currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
  • Solid foundation in software development and algorithms.
  • Passion for games and curiosity about what makes them fun.
  • Strong communication and collaboration skills.
  • Care for users and attention to detail when building products and features.
  • Growth mindset and enthusiasm for working in a fast-paced environment.

Nice To Haves

  • Familiarity with Unity and C#; prior experience is helpful but not expected at the start, and intern onboarding includes training.
  • Experience with gameplay systems, motion controls, physics, UI/UX, tools, prototypes, or game jams.
  • Interest in fitness, family play, party games, or creative physical gaming experiences.

Responsibilities

  • Build motion-based gameplay experiences using Unity, C#, and Nex’s proprietary motion engine.
  • Contribute to production games and content updates, iterating on features to improve the player experience.
  • Brainstorm, prototype, and evaluate new game ideas in collaboration with designers and engineers.
  • Participate in playtesting, technical discussions, knowledge sharing, and code reviews.

Benefits

  • Competitive compensation package.
  • Flexible working hours and vacation policy.
  • Product-driven culture that values talent and individual growth.
  • Hands-on experience with technologies in the evolving gaming field.
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