Senior UI / UX Designer

Astrid Entertainment
Remote

About The Position

Astrid is a gaming studio that brings together accomplished world builders and game developers to create multiplayer creative experiences. Our first project is a cooperative open-world sim, designed to foster connection, problem-solving and shared discovery. Players embark on a profound social experience in a richly imagined world shaped by dynamic systems, immersive storytelling and community-driven play. Our team spans the US, the UK and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture. We are currently seeking a Senior UI/UX Designer to become a vital part of our team. A huge amount of this game lives in its UI - inventory, crafting, building, decorating and dialogue - alongside the tools and items players use to explore the world, solve problems and meet the creatures in it. You will own that player-facing experience end to end, working closely with a UI engineer and guiding outsourced graphic designers.

Requirements

  • 5+ years designing UI/UX for games, with at least one shipped title or substantial in-development work
  • A strong portfolio of UI/UX work on systems-rich games that shows your process and thinking
  • Proven ability to make complex systems simple and intuitive without flattening their depth
  • Demonstrable understanding of cosy / life-sim / management games and adventure games, since you'll be designing a hybrid of the two
  • Hands-on experience building UI in Unreal (UMG). We'll consider an exceptional UX candidate with lighter Unreal, but some practical experience here is strongly expected
  • Fluency with Figma and / or Adobe Suite

Nice To Haves

  • UX - Making the game simple to pick up but deep to master. This matters most, by a clear margin
  • Unreal (UMG) - Able to implement your own designs in-engine, working alongside a UI engineer
  • Graphic Design - A strong visual sense is a bonus rather than a requirement

Responsibilities

  • Own the UX across the game's core systems: flows, information architecture, interaction and layout
  • Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use
  • Produce wireframes, prototypes and mock-ups and take them through to final implementation
  • Build and wire up your UI in Unreal (UMG), working alongside a UI engineer
  • Define and maintain a UI design system that the team and external vendors can build to
  • Direct outsourced graphic designers on iconography, colour and visual polish
  • Run playtests and iterate quickly as the game evolves

Benefits

  • Great compensation package and equity
  • Private health insurance
  • Pension
  • Unlimited vacation days. We trust our team!
  • Flexible remote work hours as long as team members deliver results
  • We are committed to continuing to expand our benefits and perks to support our team
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