Contract | Senior UI Artist (MARVEL SNAP)

Second DinnerIrvine, CA
$79 - $89Remote

About The Position

Second Dinner is an independent game development studio focused on creating the most fun games in the world, partnering with Marvel for their first game, MARVEL SNAP. As a remote-first company, they seek talented teammates globally. They value diversity and believe varied perspectives lead to better games. The Art Team at Second Dinner defines the visual identity of their games, aiming for a cohesive, polished, and memorable player experience through strong fundamentals, collaboration, rapid iteration, and attention to detail. They work closely with various disciplines to create visually compelling and intuitive experiences.

Requirements

  • 10+ years of professional UI, UX, or game art experience, with experience contributing to at least one commercially shipped game.
  • A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work. A portfolio is required for consideration.
  • Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design.
  • Experience taking UI concepts from rough exploration through polished, production-ready assets.
  • A strong understanding of UX principles and human-computer interaction, with the ability to balance usability and visual expression.
  • Experience designing for different screen sizes, resolutions, and aspect ratios.
  • Experience creating visual systems and maintaining consistency across a large number of UI elements and features.
  • Proficiency with industry-standard design tools such as Photoshop, Illustrator, Figma, or equivalent.
  • Experience working directly in a game engine and understanding the practical requirements of implementing UI in a game.
  • Strong communication and collaboration skills, with the ability to clearly explain design decisions and incorporate feedback.
  • The ability to work independently, manage priorities, and make sound visual decisions in a fast-moving production environment.
  • A high level of craft and attention to detail, with a genuine passion for making games look and feel great.
  • Must be legally authorized to work and reside in the United States.
  • Does not sponsor visas or support employment outside the U.S. for this role.

Nice To Haves

  • Experience working on a card game, collectible card game, or strategy game.
  • Experience working on a live-service game with frequent content updates.
  • Experience shipping mobile games or games across multiple platforms.
  • Experience with motion design, UI animation, or interactive prototyping.
  • Experience with Unity or another game engine.
  • Familiarity with UI implementation, scripting, or programming.
  • Experience building or maintaining UI component libraries and design systems.
  • Experience providing mentorship or visual direction to other artists.
  • Experience working with Marvel, licensed IP, or other highly recognizable entertainment properties.

Responsibilities

  • Own the visual design and execution of UI experiences from concept through final, game-ready implementation.
  • Create high-quality UI assets including screens, panels, buttons, icons, badges, backgrounds, decorative elements, effects, and other 2D graphic assets.
  • Translate UX flows and gameplay requirements into clear, intuitive, and visually compelling UI solutions.
  • Develop visual explorations, high-fidelity comps, prototypes, and style guides that communicate design intent.
  • Collaborate closely with UX Designers, Game Designers, Engineers, Producers, and other artists to solve UI and player-experience challenges.
  • Establish and maintain cohesive visual standards across UI features and systems.
  • Create and refine iconography, typography, layout, color, hierarchy, and other visual-design systems.
  • Design UI interactions and visual states, including transitions, feedback, emphasis, and other moments that make the interface feel responsive and alive.
  • Implement UI art directly in the game engine and work with Engineers to ensure assets are performant, scalable, and production-ready.
  • Rapidly prototype, iterate, and refine designs based on playtesting, feedback, and evolving product requirements.
  • Identify opportunities to improve existing UI and proactively raise the visual quality and usability of the game.
  • Help establish efficient workflows, processes, and best practices for UI art production.
  • Provide thoughtful feedback, and mentorship to other artists when appropriate.

Benefits

  • Health benefits (provided by third-party contractor)
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