Senior Technical Artist

Torn Banner
CA$130,000 - CA$170,000Hybrid

About The Position

Torn Banner Studios is seeking an experienced and highly motivated Senior Technical Artist to join their team. This role involves bridging the gap between creative vision and technical implementation by designing, implementing, and optimizing pipelines, shaders, and workflows. The goal is to enable artists to create performant, scalable content while maintaining visual quality and meeting technical requirements. While the role can be remote, candidates must be current Ontario residents or willing to relocate to Ontario.

Requirements

  • 5+ years of professional experience as a Technical Artist within the games industry.
  • Literacy in programming languages preferably HLSL/ C++/Python or equivalent.
  • Experience developing and supporting character art pipelines, shaders, rigs, or related character workflows.
  • Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms.
  • A high degree of self-motivation and initiative-taking.
  • Experience using custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications.
  • Strong understanding of Physically Based Rendering (PBR), shader development, and modern real-time rendering techniques.
  • Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows.
  • Strong understanding of performance profiling and optimization techniques for game engines.

Nice To Haves

  • Experience shipping multiplayer titles.
  • Experience with procedural content generation workflows and Houdini Engine.

Responsibilities

  • Design, implement, and optimize assets including textures, shaders, and models.
  • Design, build, and optimize pipelines and workflows used by our teams to streamline and support production.
  • Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.
  • Act as the technical bridge between with Art, Engineering, Design, and Production teams.
  • Evaluate new technologies, workflows, and Unreal Engine features to support project goals.
  • Support artists with technical implementation, troubleshooting, and performance optimization.
  • Collaborate with rendering and gameplay engineers to develop and improve visual features and workflow.
  • Ensure art content is optimized for multiplayer gameplay across target platforms.
  • Analyze and resolve performance bottlenecks related to rendering, memory usage, streaming, shaders, and content budgets.

Benefits

  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.
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