3D Technical Artist

Code Plus Inc•Fort Gregg-Adams, VA
•Onsite

About The Position

CODE Plus, Inc. (CODEplus) is seeking a creative, detail-oriented 3D Artist / Technical 3D Artist to support the development of interactive 3D training and simulation applications. The position is on-site in Fort Lee, Virginia. Working closely with Unity developers, instructional designers, and subject-matter experts, the artist creates realistic, optimized 3D models, textures, animations, and visual assets. The role focuses on 3D asset creation, modeling, texturing, animation, and real-time optimization. The ideal candidate understands real-time 3D pipelines and can produce clean, efficient assets that integrate smoothly into Unity-based applications.

Requirements

  • Experience as a 3D Artist, 3D Modeler, Game Artist, or in a similar role; the position is described as entry to mid-level.
  • Strong proficiency in Blender, 3ds Max, or Maya.
  • Experience with PBR workflows and tools such as Substance Painter or Blender.
  • Demonstrated ability to create optimized 3D models, textures, and materials for real-time engines.
  • Familiarity with Unity, including asset preparation, import settings, and basic integration.
  • Solid knowledge of UV mapping, low-poly modeling, retopology, and texture atlases.
  • Understanding of real-time constraints, including polygon budgets, LODs, lighting considerations, and basic animation.
  • Ability to use technical drawings, photographs, and other reference materials to produce accurate models.
  • Strong artistic eye, attention to detail, and ability to collaborate effectively with developers and technical stakeholders.
  • Portfolio demonstrating relevant 3D modeling, texturing, and real-time asset work.
  • U.S. citizenship required.

Nice To Haves

  • Experience creating 3D assets for training, simulation, or educational applications.
  • Experience with mechanical animation, equipment visualization, or technical/hard-surface modeling.
  • Familiarity with Unity’s material, lighting, shader, and animation systems.
  • Understanding of Unity asset pipelines and collaboration with technical or programming team members.

Responsibilities

  • Design and develop high-quality 3D models of equipment, vehicles, tools, machinery, and environments.
  • Create high-polygon and optimized low-polygon assets suitable for real-time applications.
  • Develop clean UV layouts, textures, materials, and texture atlases using industry-standard tools.
  • Apply physically based rendering (PBR) workflows to produce realistic, production-ready materials.
  • Create basic animations and simple rigs for mechanical components and interactive elements.
  • Collaborate with Unity developers to prepare and integrate models, textures, materials, and animations.
  • Work with subject-matter experts and instructional designers to translate reference materials and technical requirements into accurate 3D assets.
  • Support testing, iteration, and optimization of visual assets for quality, accuracy, and performance.
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service