3D Generalist Artist

Sphere Entertainment Group, LLC•Burbank, CA
•$83,000 - $140,000•Onsite

About The Position

Sphere Entertainment Co. is seeking an experienced 3D Generalist Artist to create content for Sphere, described as the largest screen in the world. The role spans the 3D production process, including camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering. The successful candidate will bring expert-level skills in one or more of these areas and work closely with leaders in creative development, production, post-production, and playback. As part of a production artist group, the artist will help explore and develop a distinctive visual and technical language for Sphere in collaboration with the creative development team. The role combines creative problem-solving with technical production work, helping deliver content to studio standards, improve workflows, and respond to creative feedback. The position also calls for strong communication, adaptability, and an interest in new technologies and processes.

Requirements

  • Proficiency equivalent to at least 5 years of experience working as a 3D/CG generalist.
  • Proficiency with Cinema 4D and After Effects, plus working knowledge of other 3D software and tools.
  • Knowledge of lighting and rendering.
  • Experience with motion graphics and animation for events, commercials, or advertising.
  • Understanding of and experience within a 3D pipeline from visualization to final render.
  • A positive attitude and a proven track record in creative problem-solving, with expressed interest in new technology and processes.
  • Exceptional problem-solving skills and the ability to think creatively under pressure.
  • Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders.
  • Passion for innovation and commitment to staying current with industry trends and technologies.
  • Ability to manage multiple projects simultaneously while balancing creative and technical demands.
  • Ability to adapt to new pipelines and use provided tools.

Nice To Haves

  • Expert-level skills in one or more 3D disciplines, including camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, or rendering.
  • Experience with Redshift.
  • Working knowledge of real-time software toolsets and creating and rendering content in those DCCs, including Unreal Engine.
  • Software agnosticism.

Responsibilities

  • Work through the content lifecycle and advise on efficiency gains using current and advancing toolsets.
  • Collaborate with the production artist group and creative development team to explore and develop a unique visual and technical language for Sphere.
  • Provide technical and artistic solutions to meet creative requirements, collaborating across departments to achieve deliverable goals and studio standards.
  • Use 3D capabilities to solve technical problems and create workflows that fulfill creative needs.
  • Stay up to date with trends in art, design, and advancing technology.
  • Work with supervisors to address notes from clients or creative teams and create content.
  • Document tools and techniques for departmental reference.
  • Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development through compositing.
  • Provide exceptional experiences for guests, partners, and team members, including following on-site appearance and presentation guidelines.
  • Perform additional responsibilities as assigned by the supervisor.

Benefits

  • Employee upskilling tools and resources to help employees understand their interests and purpose, harness their talents, and obtain skills to advance their careers.
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