3D Generalist Artist

Sphere Entertainment•Burbank, CA
•Onsite

About The Position

Sphere Entertainment is seeking an experienced 3D Generalist to create content for the largest screen in the world. The role spans the full 3D process, including camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert-level skills in one or more areas. The artist works closely with leadership across creative development, production, post-production, and playback. As part of a production artist group, the 3D Generalist helps explore and develop a distinctive visual and technical language for Sphere in collaboration with the creative development team. The role supports content throughout its lifecycle, contributing creative and technical solutions, efficient workflows, and content that meets studio standards. It also involves addressing feedback from clients and creative teams, documenting tools and techniques, and helping deliver exceptional experiences for guests, partners, and team members while following on-site appearance and presentation guidelines.

Requirements

  • Proficiency equivalent to 5+ years of experience working as a 3D/CG generalist.
  • Proficient use of Cinema 4D and After Effects, plus working knowledge of other 3D software and tools.
  • Experience across 3D disciplines, with expert-level skills in one or more areas.
  • Experience with motion graphics and animation for events, commercials, or advertising.
  • Understanding of and experience within a 3D pipeline from visualization to final render.
  • Positive attitude and a proven record of creative problem-solving, with interest in new technology and processes.
  • Ability to adapt to new pipelines and use provided tools.
  • Exceptional problem-solving skills and ability to think creatively under pressure.
  • Strong communication and interpersonal skills and ability to collaborate effectively with other departments and stakeholders.
  • Ability to manage multiple projects simultaneously while balancing creative and technical demands.
  • Passion for innovation and commitment to staying current with industry trends and technologies.

Nice To Haves

  • Knowledge of lighting and rendering, with experience in Redshift desirable.
  • Working knowledge of real-time software toolsets and creating and rendering content in those DCCs, such as Unreal Engine.
  • Software agnosticism and adaptability to new pipelines.

Responsibilities

  • Work through the content lifecycle and advise on opportunities to improve efficiency using current and advancing toolsets.
  • Collaborate with the production artist group and creative development team to explore and develop a unique visual and technical language for Sphere.
  • Provide technical and artistic solutions to meet creative requirements, collaborating across departments to achieve deliverable goals and studio standards.
  • Use 3D capabilities to solve technical problems and create workflows that fulfill creative needs.
  • Stay current with trends in art, design, and advancing technology.
  • Work with supervisors to address notes from clients or creative teams and create content.
  • Document tools and techniques for departmental reference.
  • Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development through compositing.
  • Provide exceptional experiences for guests, partners, and team members, including by following on-site appearance and presentation guidelines.
  • Perform additional responsibilities as assigned by the supervisor.
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service