IronSpark is seeking a Lighting & Technical Artist for a contract role based in person at its Birmingham, Alabama studio. The role combines artistic and technical work to shape the atmosphere, mood, and visual identity of games and films. The artist will use Unreal Engine to create dynamic lighting, post-processing pipelines, and particle effects that support gameplay and narrative storytelling across stylized and realistic visual styles. The position collaborates with art directors, designers, and programmers to deliver visually compelling work while maintaining gameplay readability, visual consistency, and real-time performance. Contract options are available for 3, 6, or 12 months, with up to 40 hours per week. The studio describes the daily work environment as flexible. Compensation is an hourly rate proportionate to experience.
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Career Level
Mid Level
Education Level
No Education Listed