Cloud Chamber is hiring a Lead Lighting Artist to help shape the visual narrative and atmosphere of its BioShock game. The role leads a team of lighting artists, supports their performance and career growth, and establishes lighting standards and pipelines that deliver high-quality real-time environments and cinematics. The Lead Lighting Artist works closely with the Art Director, other art leads, Core Tech, Production, and other art groups to uphold the visual direction, meet technical and scheduling constraints, and resolve workflow issues. The position also involves researching lighting techniques and technologies, monitoring progress, communicating updates, and adapting priorities through an iterative development process. The team collaborates across design, art, engineering, animation, and audio to realize the project’s creative ambitions and deliver a world-class AAA experience. The role calls for an experienced, supportive leader who communicates clearly, builds trust across disciplines, welcomes feedback, and maintains quality through changing priorities.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed