As a Lead Lighting Artist at Cloud Chamber, you will help shape the visual narrative and atmosphere of the BioShock world by creating visually compelling, dynamic lighting for real-time environments and cinematics. You will lead and develop a high-performing lighting team, setting expectations, coaching direct reports, and managing team health, career growth, and output. You will establish lighting standards, best practices, pipelines, and workflows while supporting the project's visual direction and technical requirements. The role works closely with the Art Director, other art leads, Core Tech, Production and scheduling teams, and other art groups. You will address pipeline issues and roadblocks, research and implement lighting techniques and technologies, monitor progress and optimization, communicate updates to stakeholders, and adjust priorities as needed. The team works across design, art, engineering, animation, and audio to deliver a world-class AAA experience.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed