Wizards of the Coast is seeking a Senior Technical Artist to join their Skeleton Key studio in Montreal, QC, to help bring their first AAA game to life. This role will be based out of the Montreal studio and requires working 3 days a week onsite. Reporting to the Lead Technical Artist, the Senior Technical Artist will be a key contributor during pre-production, focusing on shader development, material systems, and technical art pipelines. The role supports artists and engineers by building robust, performant, and scalable material solutions and defining workflows that balance visual quality with real-time performance within Unreal Engine.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed