About The Position

We’re seeking a Senior Technical Artist specializing in technical animation and character rigging to guide the development of expressive, performant character systems. In this role, you will act as a technical steward, helping to shape the standards for our character pipeline across multiple titles. You’ll serve as a bridge between animation, character art, and engineering, providing the technical perspective and mentorship necessary to build scalable, high-quality tools for our creative teams.

Requirements

  • 5–7+ years of professional experience in technical animation or character rigging (A "Senior" baseline without the "Principal" weight).
  • Deep proficiency in Python and Maya API.
  • Extensive experience with Unreal Engine’s Animation Blueprints and Control Rig, specifically in how they scale across a large production.
  • Natural leadership inclination, with a proven track record of helping others solve complex technical hurdles.
  • Strong mathematical foundation (Linear Algebra, Trigonometry) used to troubleshoot and optimize 3D character deformations.

Nice To Haves

  • Experience with Motion Capture pipelines and advising on data-driven workflows.
  • Familiarity with Houdini for procedural tasks, with an eye toward how it integrates into a standard character pipeline.
  • Knowledge in ML and AI solutions and integration of them into pipelines.
  • Familiarity with procedural rigging tools or node-based workflows
  • Knowledge of physics-based animation, ragdolls, or runtime IK systems

Responsibilities

  • Lead the design of complex character rigs, ensuring they consistently meet high standards for visual fidelity and runtime performance.
  • Guide the evolution of internal animation toolsets by identifying workflow gaps and recommending high-impact Python/C++ solutions.
  • Mentor and support junior/mid-level technical artists, offering technical "course correction" and sharing best practices to elevate the team's output.
  • Curate and maintain rigging standards, skeleton structures, and deformation logic to ensure consistency across projects.
  • Advise Engineering partners on the practical needs of the animation team, helping to refine custom animation nodes and runtime systems.
  • Evaluate and pilot emerging technologies (e.g., ML-based deformation, advanced physics) to determine their viability within our production pipeline.

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What This Job Offers

Job Type

Full-time

Career Level

Senior

Education Level

No Education Listed

Number of Employees

501-1,000 employees

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