Artiste de Personnages/ Character Artist

Red BarrelsMontreal, QC

About The Position

Red Barrels is the Montreal-based independent studio behind the immersive horror franchise Outlast, a series that has terrified more than 40 million players worldwide. Red Barrels is dedicated to creating unforgettable experiences that send chills down players’ spines. To join our large team of horror fans, you must be comfortable working with and around horror elements and everything the genre entails (nudity, blood, “mature” visual reference material, etc.), have a results-oriented mindset, and enjoy making quick and efficient iterations. Red Barrels is looking for a talented 3D Character Artist who brings a high level of creativity and innovation to their work. We are looking for someone who is interested in doing things differently and thrives in a cross studio collaborative environment. This role would have you working closely with designers, artists, and the programming team to bring a high-quality player experience to The Outlast Trials.

Requirements

  • Knowledge in 3D character creation pipelines in digital games.
  • Knowledge of Zbrush.
  • Knowledge of 3D software (3dsMax or Blender preferred).
  • Being up to date with the latest trends in 3D art tools and techniques.
  • A strong portfolio demonstrating knowledge of anatomy, cloth and hard surface modeling.
  • Not being afraid to give feedback to coworkers and outsourcers.
  • Substance Painter for creating high quality textures.
  • Marvelous Designer skills for the creation of clothing.
  • Experience with creating realistic hair for games or real time.
  • Ability to adapt to an established art style, as well as innovate new styles and techniques.
  • Experience with converting high poly sculpts to a game ready state (Low poly / UV / Baking).
  • Passionate, solution-oriented, proactive, and autonomous.
  • Love for working on a variety of tasks.

Responsibilities

  • You are part of the character team. You work closely with various members of our team, such as the art director, art technical director, creative director, lead animator, game director, narrative designer, writer to realize our games and our game’s characters.
  • Create characters in line with technical specifications and deadlines.
  • You find yourself working on establishing pipelines and practices for a good workflow.
  • On the creative side you work within the established style of the game – creating art, researching, and documenting.
  • You create our main cast of characters as well as preparing them for other parts of development further down the pipeline.
  • You will work on various types of characters: player characters (and customization/ cosmetics pipeline) and various enemy characters.
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