As a Senior Technical Animator at Cloud Chamber, you will help shape advanced animation systems and runtime character performance in Unreal Engine 5. You will work with game developers to build scalable technical solutions and animation workflows that support immersive gameplay and bring the world of BioShock to life. The role includes implementing and configuring animation assets and systems in Unreal Engine 5; authoring, maintaining, and optimizing Animation Blueprints and procedural runtime systems; refining Motion Matching and locomotion; and ensuring animation assets, runtime systems, and editor frameworks perform efficiently. You will diagnose technical animation issues across Maya and the game engine, collaborate with animation and engineering leads on authoring pipelines and documentation, and mentor teammates. You will work across design, art, engineering, animation, and audio teams to meet creative goals, stay current with technology, and overcome development challenges. Cloud Chamber describes its culture as collaborative, open to learning and change, and focused on ownership, continuous improvement, and delivering for players.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed