Senior Technical Animator

2K•Novato, CA
•$108,900 - $161,160

About The Position

As a Senior Technical Animator at Cloud Chamber, you will join the development team to shape advanced animation systems and runtime character performance in Unreal Engine 5. You will build scalable technical solutions and animation workflows that support immersive gameplay and help bring the world of BioShock to life. The role works closely with animation and engineering leads and with partners across design, art, engineering, animation, and audio. It includes refining authoring pipelines, documenting tools and processes, mentoring team members, and helping deliver a world-class AAA experience.

Requirements

  • At least 5 years of professional technical animation experience in video game development.
  • At least one shipped AAA title.
  • Deep practical knowledge of UE5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
  • Thorough understanding of procedural runtime animation technologies such as Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
  • Solid grasp of human anatomy and kinesiology, including how skeletal mechanics drive deformation rigs and realistic performance.
  • Understanding of traditional animation principles and how to apply them within real-time gameplay constraints.
  • Excellent written and verbal communication skills, including the ability to explain complex ideas clearly and deliver difficult feedback with empathy and professionalism.
  • Experience working in cross-disciplinary teams.
  • Ability to remain effective and maintain quality under pressure, ambiguity, and changing priorities.
  • Self-motivated, proactive, receptive to feedback, and able to work autonomously while maintaining attention to detail and quality.
  • For candidates located in Quebec, professional proficiency in both French and English, including English-language technical documentation.

Responsibilities

  • Implement and configure animation assets and systems in Unreal Engine 5.
  • Author, maintain, and optimize complex Animation Blueprints and runtime procedural systems, including cloth, IK, and secondary dynamics.
  • Tune, refine, and troubleshoot Motion Matching and advanced locomotion systems to deliver fluid, responsive movement.
  • Optimize animation assets, runtime systems, and editor frameworks for runtime performance and memory efficiency.
  • Diagnose and resolve technical animation issues spanning Maya and the game engine.
  • Partner with animation and engineering leads to refine authoring pipelines and document tools and processes.
  • Mentor team members in technical animation best practices.
  • Collaborate across design, art, engineering, animation, and audio to realize creative goals and address development obstacles.

Benefits

  • Eligibility to participate in the company's 401(k) plan.
  • Eligibility to participate in the Employee Stock Purchase Program.
  • Medical, dental, vision, and basic life insurance coverage.
  • 14 paid holidays per calendar year.
  • Paid vacation time of 15 to 25 days per calendar year, or eligibility to participate in the company's discretionary time off program.
  • Up to 10 paid sick days per calendar year.
  • Paid parental and compassionate leave.
  • Wellbeing programs for mental health and other wellness support.
  • Family planning support through Maven.
  • Commuter benefits.
  • Reimbursements for fitness-related expenses.
  • The total compensation package may include a bonus and/or equity awards.
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