As a Senior Technical Animator at Cloud Chamber, you will join the development team to shape advanced animation systems and runtime character performance in Unreal Engine 5. You will collaborate with game developers to build scalable technical solutions and animation workflows that support immersive gameplay and bring the world of BioShock to life. The role involves implementing animation assets and systems in Unreal Engine 5; authoring, maintaining, and optimizing Animation Blueprints and runtime procedural systems; refining Motion Matching and advanced locomotion; optimizing assets and systems for runtime performance and memory efficiency; and troubleshooting technical animation issues across Maya and the game engine. You will also work with animation and engineering leads to improve authoring pipelines, document tools and processes, and mentor team members. The position is part of a cross-disciplinary development environment working across design, art, engineering, animation, and audio. The team aims to deliver a world-class AAA experience through collaboration, high standards, and continued attention to technological advancements. For candidates located in Quebec, professional proficiency in both French and English is required.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed