Establish and maintain the production and software pipeline and meet deadlines in collaboration with the Lead. Creating high quality characters, creatures and props rigging and skinning suitable technically to project the desired universe. Autonomously Implementing rigging for characters in Maya including cloth, physics and hair setups. Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets. Create new riggings Create retargeting systems/tools for old rigging to new rigging. Share ownership of pipeline tools and working with engine and project leads on continuous improvement of those engine tools. Support the team regarding the technical ownership of the team’s output in providing clean assets or code within established systems and requirements. Providing R&D projects, pipeline and workflow improvements and proceeding with post-mortems and its implementation. Tackle the most technically difficult bugfixing efforts. Sharing knowledge with less experienced peers. Occasionally support the team in recruitment projects with HR collaboration. Occasionally support new hires onboarding process.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed