Senior II VFX Artist – Unannounced Game | Irvine, CA

Blizzard EntertainmentIrvine, CA
$99,200 - $183,520Hybrid

About The Position

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and کھلاڑیوں – only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people. We are looking for a Senior II VFX Artist to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for defining, creating, and implementing high-impact real-time VFX that strengthen moment-to-moment gameplay, support visual clarity, and elevate the player experience. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose. This role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer. Our primary studio location is in Irvine, California.

Requirements

  • 12+ years of experience creating real-time VFX for games or interactive media, delivering complex features and systems from concept through implementation.
  • Expert-level real-time VFX experience in Unreal Engine, Niagara, or equivalent tools and engines.
  • Demonstrated success as a senior or principal individual contributor, defining visual direction, solving complex technical challenges, and influencing quality across teams.
  • Strong portfolio showcasing high-quality real-time VFX work, including breakdowns that demonstrate artistic judgment, technical execution, and implementation ownership.
  • Expert understanding of real-time VFX fundamentals, including timing, motion, color, composition, readability, player feedback, and gameplay support.
  • Strong proficiency with procedural and systemic workflows.
  • Advanced knowledge of optimization, profiling, scalability, memory management, and performance tradeoffs for real-time effects.
  • Strong proficiency with industry-standard tools such as Houdini, Substance Designer/Painter, Photoshop, After Effects, Maya, or equivalent software.
  • Demonstratable ability to author high-quality textures.
  • A strong knowledge of authoring simulation/fluid/rbd data in various formats for real-time VFX.
  • Experience collaborating effectively with art, design, engineering, animation, audio, and production teams throughout development.
  • Experience developing and shipping content for PC and console platforms (Xbox, PlayStation, and/or equivalent).
  • Proven ability to provide mentorship, technical guidance, and constructive feedback that elevates the work of other artists and teams.
  • Strong communication skills with the ability to translate visual, technical, and gameplay goals into clear solutions and actionable plans.
  • Demonstrated ability to work independently, prioritize effectively, adapt to changing needs, and contribute to an inclusive, collaborative team culture.

Nice To Haves

  • Shipped one or more AAA games as a senior VFX artist.
  • Experience developing VFX during early prototyping or pre-production phases.
  • Built reusable VFX systems, pipelines, or technical standards.
  • Experience working with outsourcing partners or distributed teams.
  • Familiarity with adjacent disciplines such as technical art, lighting, animation, or gameplay design.
  • Experience supporting action, RPG, open-world, or multiplayer gameplay experiences.

Responsibilities

  • Create, implement, and refine real-time VFX for gameplay, characters, environments, and player-facing feedback across a new, unannounced game.
  • Define visual and technical approaches for complex VFX work, balancing artistic quality, gameplay readability, performance, and maintainability.
  • Partner with art, design, engineering, animation, audio, and production to align VFX execution with gameplay goals, technical constraints, and Blizzard quality standards.
  • Prototype and validate VFX solutions in Unreal and related tools, then guide integration through established pipelines and engine workflows.
  • Establish reusable VFX materials, systems, libraries, and documentation that support consistent implementation across the team.
  • Identify risks, dependencies, and opportunities in VFX workflows, then propose practical solutions that improve quality and team efficiency.
  • Provide craft guidance, feedback, and mentorship to VFX artists while helping raise the quality bar for the discipline.
  • Collaborate with cross-functional partners to ensure VFX choices support player comprehension, emotional impact, and long-term game needs.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • Relocation assistance.
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