Senior VFX Artist – Art Center

Snail Games USA•Beverly Hills, CA
•Remote

About The Position

Snail Games USA is seeking a Senior VFX Artist to join their Art Center. This role is responsible for unifying and elevating real-time visual effects quality across multiple Unreal Engine projects. The Senior VFX Artist will act as the VFX domain authority, defining standards, strengthening technical foundations, and ensuring effects are visually compelling and gameplay-readable. This is not a project-embedded production role; instead, the artist will monitor VFX execution, identify risks, and propose solutions. Responsibilities include establishing scalable Niagara systems, guiding distributed teams, and providing hands-on support during critical moments. Collaboration with Design, Animation, Lighting, Engineering, and Technical Art is essential to ensure VFX supports gameplay clarity, performance budgets, and visual identity across various project styles (fantasy, stylized, sci-fi).

Requirements

  • Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5)
  • Strong expertise in Niagara systems and real-time shader/material workflows
  • Deep understanding of gameplay readability, combat feedback, and visual hierarchy
  • Experience optimizing VFX for PC and console performance targets
  • Demonstrated ability to diagnose workflow inefficiencies and implement improvements
  • Comfort operating independently and proposing actionable solutions in ambiguous environments
  • Ability to provide clear, direct feedback across disciplines
  • Proficiency with Unreal Engine, preferably UE4 or UE5
  • Comfort using AI tools to accelerate iteration and reduce friction
  • Applicants must be legally authorized to work in the United States. Visa sponsorship is not available for this position.

Nice To Haves

  • Experience working across multiple visual styles (realistic, stylized, fantasy, sci-fi)
  • Familiarity with pipeline collaboration alongside Technical Art and Engineering
  • Experience mentoring or elevating other VFX artists
  • Background supporting both game and cinematic VFX workflows

Responsibilities

  • Define and elevate VFX standards across multiple Unreal Engine projects
  • Monitor cross-project VFX quality and proactively identify artistic or technical risks
  • Develop solution plans before escalation to senior leadership
  • Design and build high-quality real-time VFX from concept through final implementation
  • Establish scalable, reusable Niagara systems and clean production pipelines
  • Ensure combat and environmental effects maintain gameplay readability and performance discipline
  • Lead performance optimization efforts, managing particle counts, shader complexity, and overdraw budgets
  • Provide direct, constructive feedback to distributed teams (US, Poland, Suzhou)
  • Create benchmarks, documentation, and best practices for consistent VFX execution
  • Step in hands-on during high-risk or high-visibility moments to stabilize delivery
  • Operate as the single-discipline VFX authority within the Art Center

Benefits

  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match
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