Senior VFX Artist

Sperton Global AS•Sweden, ME
•Onsite

About The Position

Sperton is looking for an experienced and creative Senior VFX Artist to develop engaging visual effects for interactive and immersive experiences. In this role, you will create real-time visual effects using Unreal Engine 5 and Unity, taking projects from concept development and prototyping through to production-ready experiences. You should have strong technical expertise in Niagara, Blueprints, Materials, Post Process and lighting, alongside a solid understanding of real-time rendering and performance optimization. These experiences are designed for a variety of environments, including 360-degree projection rooms, large-scale LED displays, projection walls, trade shows, light installations and concerts. As the assignment involves physical testing, you must be comfortable working with hardware and be available to work on-site in Lund.

Requirements

  • At least 5 years of professional experience developing visual effects for real-time environments.
  • Strong proficiency in Unreal Engine 5.
  • Hands-on experience with Niagara, Materials, Post Process and Blueprints.
  • Experience recreating visual references in real-time game engines.
  • Practical experience producing real-time visual effects in Unity.
  • Strong understanding of real-time performance, pipelines, workflows and optimization.
  • Expertise in particle effects and node-based shaders.
  • Ability to work independently, prioritize tasks and deliver in a fast-paced production environment.
  • Willingness to work on-site in Lund and participate in physical hardware testing.

Responsibilities

  • Create engaging visual effects from concept to final production using Unreal Engine and Unity.
  • Develop prototypes and evaluate new ideas for interactive experiences.
  • Work with Niagara, Materials, Blueprints, Post Process and lighting in Unreal Engine 5.
  • Develop particle systems, shaders and advanced visual effects.
  • Optimize effects for real-time performance without compromising visual quality.
  • Explore and implement new tools, shaders and workflows to improve visual fidelity.
  • Collaborate with producers, designers, developers and other stakeholders to achieve a consistent visual style.
  • Solve technical challenges and manage priorities in a fast-paced production environment.
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