This role involves designing and tuning core combat systems, including gunplay, melee, Player 3C's (Character, Controls, Camera), traversal, and enemy AI behaviors, with a strong emphasis on player feel, responsiveness, and quality. The position requires hands-on implementation in Unreal Engine using Blueprint and the Unreal Editor. Collaboration across disciplines is key to bringing features to life. The role also involves driving animation-forward combat, designing around motion capture performances, and working with animators to achieve a balance of fidelity, fluidity, and responsiveness. The Senior Gameplay Designer will represent the combat team, serve as a point of contact for their features, pitch and present designs to leadership, and manage stakeholder expectations.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed
Number of Employees
5,001-10,000 employees