Drive combat gameplay features and content from initial concepts through specs, hands-on implementation, iteration and completion. This role is the vision holder of our Player 3Cs and combat mechanics, as well as high-level combat gameplay goals. You will work closely with production partners and other leads to create road maps and milestone/sprint goals for combat features and content. You will represent the combat team to various disciplines as the go-to-person. This role involves hands-on design and implementation of features and content, setting examples for other combat designers to follow, and mentoring and managing combat designers.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed