Lead Combat Designer

LIGHTSPEED STUDIOSLos Angeles, CA
Onsite

About The Position

Drive combat gameplay features and content from initial concepts through specs, hands-on implementation, iteration and completion. This role is the vision holder of our Player 3Cs and combat mechanics, as well as high-level combat gameplay goals. You will work closely with production partners and other leads to create road maps and milestone/sprint goals for combat features and content. You will represent the combat team to various disciplines as the go-to-person. This role involves hands-on design and implementation of features and content, setting examples for other combat designers to follow, and mentoring and managing combat designers.

Requirements

  • 10+ years of experience in combat design, including senior, principal or lead experience.
  • Extensive experience in tuning and balancing firearms.
  • Extensive experience and grasp at crafting melee combat gameplay, animation timing and feel.
  • Extensive experience in design, implementation, troubleshoot and tuning of Player 3Cs, traversal and combat mechanics.
  • Extensive experience in design, implementation, troubleshoot and tuning of enemy combatants and AI behaviors.
  • Fluency with Unreal Editor and Blueprint scripting; text-based scripting experience is a plus.
  • Experienced collaborating with animators to create gameplay friendly animations that strike the right balance between fidelity, fluidity and responsiveness.
  • Experience in designing combat gameplay based on mo-cap performances.
  • Strong written and verbal communication skills with the ability to convey difficult and abstract concepts to all disciplines.

Nice To Haves

  • Experience in directing mo-cap performance is a plus.
  • Possess an extensive knowledge of competing products and a deep understanding of the complex overlap between combat and open world gameplay systems.
  • Shipped at least one AAA title from inception to finish.
  • Experience working effectively with globally distributed team members/partners across cultures, borders, languages and time zones.

Responsibilities

  • Drive combat gameplay features and content from initial concepts through specs, hands-on implementation, iteration and completion.
  • Act as the vision holder for Player 3Cs and combat mechanics.
  • Act as the vision holder for high-level combat gameplay goals.
  • Work closely with production partners and other leads to create road maps and milestone/sprint goals for combat features and content.
  • Represent the combat team to various disciplines.
  • Perform hands-on design and implementation of features and content.
  • Mentor and manage combat designers.

Benefits

  • medical
  • dental
  • vision
  • life
  • disability benefits
  • 401(k) plan
  • sign on payment
  • relocation package
  • restricted stock units
  • vacation
  • holidays
  • paid sick leave
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service