Senior Environment Artist

Mob Entertainment
$80,000 - $138,000Remote

About The Position

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. Senior Environment Artist – Horror Games

Requirements

  • Strong portfolio demonstrating mastery of environment set dressing, modeling and texturing for realistic, horror-inspired spaces (preferably interiors).
  • Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
  • Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
  • High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
  • Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
  • Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding.
  • Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense.
  • Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs.

Nice To Haves

  • experience with substance designer, lighting, or world-building tools within Unreal Engine.

Responsibilities

  • Design and build highly realistic, atmospheric environments for horror games, with a focus on grounded, immersive interior spaces such as decayed rooms, derelict facilities, or unsettling domestic settings.
  • Own full environment scenes from blockout to final polish, using strong modeling, texturing, and lighting fundamentals to deliver emotionally resonant and narratively rich spaces.
  • Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension.
  • Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine.
  • Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling.
  • Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality.
  • Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read.
  • Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone.

Benefits

  • profit sharing
  • medical, dental, and vision insurance
  • 401(k) matching
  • FSA/HSA
  • paid time off
  • sick time
  • holidays
  • parental leave
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