Senior Combat Designer (Enemies / Bosses)

Insomniac Games
β€’$70 - $90

About The Position

Insomniac Games is seeking a Senior Combat Designer focused on enemies and bosses. The role is accountable for the quality and timely delivery of combat gameplay involving AI enemies, mini-bosses, and boss encounters. The designer contributes throughout the process, from initial pitches and prototyping through implementation, iteration, polish, and balance. Work takes place in a collaborative, cross-disciplinary pod under the direction and review of combat and design leads. The position is a six-month contract through staffing partner Yoh Enterprise Solutions. The role offers an estimated hourly base pay range of $70–$90 and eligibility for medical, dental, and vision benefits. Sony Interactive Entertainment conducts background checks at the offer stage for new employees.

Requirements

  • Five or more years of professional game design experience, including at least one shipped title as a Combat Designer.
  • Expertise in the current state of combat design craft across the games industry.
  • Experience designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
  • High proficiency with modern game engines, such as Unreal or proprietary engines.
  • Proven experience scripting, prototyping, and iterating gameplay systems directly.
  • Strong written, verbal, and visual communication across disciplines.
  • Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume, and apply basic algebra and geometry.
  • Ability to solve practical problems involving concrete variables and limited standardization, and interpret written, oral, diagram, or schedule-based instructions.
  • Intermediate knowledge and experience with level-editing tools and scripting, such as Unreal Engine, Unity, or similar editors.
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Working knowledge of Microsoft Office Suite.
  • Very good interpersonal skills and the ability to communicate effectively with team members and other developers.

Nice To Haves

  • Experience in 3D layout.
  • Adobe Illustrator experience.
  • UE4 Blueprint scripting skills.

Responsibilities

  • Design, prototype, implement, iterate, balance, and polish AI enemy combatants, mini-boss characters, and large-scale boss encounters.
  • Implement and iterate on Enemy AI and bosses using proprietary internal tools and scripting systems.
  • Collaborate within a cross-disciplinary pod, including with Gameplay Programming and Animation.
  • Write and regularly update clear gameplay-system documentation covering functionality and best practices for using Enemy AI across missions and levels.
  • Gather and prioritize feedback from multiple sources and implement improvements to address clarity, balance, and playability; drive continual improvement of assigned combat work.
  • Support Mission Designers with best practices, training, and model encounters as needed; work directly on combat encounters within missions when appropriate.
  • Coordinate with other combat design staff on game-wide combat issues, including difficulty, balance, enemy differentiation, and enemy introductions.
  • Contribute to a safe, supportive, and creative work environment that reflects studio values.
  • Perform other creative duties as needed.

Benefits

  • Medical insurance
  • Dental insurance
  • Vision insurance
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