CD PROJEKT RED is seeking a Senior Gameplay Designer (Enemies/NPC) to help develop a new game in the Witcher Saga. The role focuses on developing behaviors for NPCs and enemies to create engaging, fun, and challenging player encounters and interactions. The designer will also serve as a mentor and subject matter expert for NPC- and enemy-related work. The position involves designing and implementing NPC and enemy behavior subsystems; collaborating with designers, programmers, and other stakeholders to develop and refine mechanics; designing and prototyping behaviors, reactions, abilities, and weaknesses for enemies, NPCs, and character companions, including humans and monsters; and iterating through playtesting and feedback. The role also creates clear documentation for AI subsystems and mentors the team. Work mode is either Office-First, working primarily from Warsaw for at least 10 days per month, or Remote-First, with remote work possible from within three hours of the Warsaw time zone. The estimated pay range is 20,100–34,700 PLN gross monthly. In Poland, the contract type is an employment contract (Umowa o pracę).
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed