Senior Gameplay Animator

People Can Fly

About The Position

People Can Fly is hiring a Senior Gameplay Animator for candidates based in Europe who work in the game industry. The role contributes to the creation and implementation of high-quality gameplay animation, following the game’s established story and gameplay vision. The animator will use hand-key animation and motion-capture data, collaborate with other disciplines, and help create a dynamic, player-centric experience. The role also includes occasional support for recruitment and onboarding.

Requirements

  • Typically 5+ years of professional experience as an animator in games.
  • Good understanding of animation principles, including timing, weight, and staging.
  • Ability to translate a game’s story and gameplay into believable, lively animations.
  • Experience animating creatures and quadrupeds.
  • Solid understanding of character anatomy.
  • Proficiency with animation tools.
  • Ability to think creatively to develop more efficient techniques.
  • Ability to follow and take direction, and to implement feedback.
  • Strong verbal and written communication skills in English.
  • Open-minded, team-player attitude.
  • Strong work ethic and self-motivation.
  • Passion for playing and making video games.
  • Must be based in Europe and come from the game industry.

Nice To Haves

  • Artistic skills such as storyboarding, figure study, gesture drawing, 2D animation, illustration, and painting.
  • Technical skills such as rigging and scripting, and proficiency in Maya and MotionBuilder.
  • Familiarity with Unreal or a similar game engine.
  • Facial animation and lip-syncing skills.
  • Experience on a shipped game title.

Responsibilities

  • Create animations in line with the established vision for the game’s story and gameplay.
  • Create high-quality content using hand-key animation and motion-capture data.
  • Develop animations that support gameplay and visuals.
  • Implement and iterate on animation assets in-game.
  • Collaborate with the team to create a dynamic, player-centric experience.
  • Troubleshoot and resolve animation issues with other departments.
  • Occasionally support the Lead with recruitment projects in collaboration with HR.
  • Work with Game Design to prototype new archetypes.
  • Support motion-capture work, including preparing shot lists and participating in shoots to direct actors.
  • Occasionally support the onboarding of new hires.

Benefits

  • UK: Private medical healthcare (Vitality) and BUPA dental insurance for employees and their families.
  • UK: Gympass for employees and family members.
  • UK: Online Polish and English language classes.
  • UK: Access to the pension scheme.
  • UK and Poland: Flexible working hours.
  • UK and Poland: Virtual health and mental wellbeing sessions for plan members and their dependents.
  • UK and Poland: Personal development opportunities and the ability to work in a global environment.
  • UK and Poland: Work in a creative team with passionate colleagues.
  • Poland: Private medical healthcare, including dental treatment, for employees and their families (Signal Iduna).
  • Poland: MultiSport card for employees and their family members or friends.
  • Poland: Free library with a wide range of games and books, with unlimited access.
  • Poland: In-company Polish and English language classes.
  • Poland: Fresh fruit, snacks, and beverages in the office.
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service