Velan Studios is entering pre-production on a forthcoming third-person shooter concept and is seeking an experienced Combat Designer to drive important early-stage design decisions and lead implementation of combat design throughout the project. The role focuses on player traversal, intuitive camera controls, shooter-based combat, and creating responsive, engaging, and intuitive combat mechanics in collaboration with VFX artists and animators. The Combat Designer will create combat and traversal sets for playable characters, define combat behaviors for enemies, allies, and bosses, and implement key systems in partnership with engineering. Working closely with cross-disciplinary teams and the Game Director, this role will help shape and deliver compelling combat designs. The position is hybrid or onsite. Hybrid work requires three days per week in the studio: Tuesday, Wednesday, and Friday. Studio locations are Troy, New York, and Toronto, Ontario.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed