Senior Audio Designer - Narrative Focus

HoYoverseLos Angeles, CA
$135,000 - $175,000Onsite

About The Position

HoYoverse is seeking a Senior Audio Designer with a narrative focus to craft a coherent audio story that stitches together intermittent parts of a game to deliver a unified experience. This role involves working with gameplay, narrative, and art to define the player experience and internal processes for creating a non-linear story. The designer will partner with quest designers, technical designers, and engineers to build necessary audio functions and logic, and will also work with and guide in-house audio talent to elevate the audio experience.

Requirements

  • 5+ years of game audio design experience
  • A portfolio/demo reel demonstrating systemic or non-linear audio design. Show us how your audio adapts to player choice, state changes, or emergent gameplay.
  • Mastery of dynamic audio implementation in a modern game engine (Unreal Engine 5 strongly preferred).
  • Expertise with Wwise or FMOD, especially for large-scale projects with multiple systems and complex routing.
  • A strong personal relationship with games. You play widely, think critically about how games work, and understand how audio shapes the player's experience from the inside.
  • Excellent communication skills, capable of inspiring others with a creative vision and clearly explaining technical needs to engineering partners.

Nice To Haves

  • Experience on shipped branching narrative games, open-world titles, immersive sims, or games where story emerges through systems.
  • Experience mentoring other audio designers or providing creative feedback.
  • Familiarity with the technical pipelines and tools used in quest or narrative scripting (e.g., visual scripting, dialogue systems).

Responsibilities

  • Co-create the audio vision for narrative cohesion.
  • Craft and implement dynamic, audio systems in Wwise and UE5 to make branching gameplay feel like an authored experienced.
  • Collaborate with designers across disciplines, including gameplay, systems, quest, and narrative to identify where story emerges through play.
  • Propose audio solutions that surface and strengthen those moments.
  • Help the team identify risks and keep the audio vision moving forward even when the broader design is still taking shape.
  • Partner with technical personnel, including tools engineers and audio programmers.
  • Translate the needs of systemic narrative design into clear technical requirements for our audio tools and pipelines.
  • Establish and document best practices for systemic audio design, creating shared language and process across the team.
  • Play the game relentlessly, and identify stylistic inconsistencies, dead zones, and poor transitions.
  • Advocate for the audio experience across disciplines.

Benefits

  • 100% employer-paid healthcare premiums for you and your dependents
  • Generous paid time off
  • 401K / RRSP plan
  • Employer-paid life and disability insurance
  • Team-building activities throughout the year
  • Flexible working hours
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