Principal Technical Artist (Unannounced Project)
NCSOFT
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Posted:
August 28, 2023
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Onsite
About the position
You will be a highly experienced technical artist responsible for collaborating with artists and engineers to define goals for tool sets, pipelines, and art development processes. Your role will involve driving innovation and pushing industry standards by partnering with engineering and art teams to solve complex problems. Additionally, you will specialize in technical art related to characters, animation, and rigging, and will be responsible for evaluating and implementing engine pipelines and necessary tools for AAA content development. You will also lead R&D efforts for tools, content, and new technologies, and act as a bridge between creative and technical disciplines.
Responsibilities
- Specialize in Technical art as it pertains to characters, animation, and rigging
- Teach and share knowledge and experience with others
- Evaluate and implement multiple engine pipelines alongside necessary tools for AAA content development
- Lead R&D efforts for tools, content, and new technologies for art development
- Partner with tools leads to set strategic visions for content and tools
- Develop or integrate cutting-edge tools and technology
- Foster positive relationships between creative and technical disciplines
- Support new and existing art tools and pipelines while maintaining performance goals defined by you and graphics engineers
Requirements
- 12+ years of experience as a Technical Artist within the games industry
- Solid experience on either PC or console AAA game titles, ideally both platforms
- Strong knowledge of modern content creation pipelines and workflows, including familiarity with a variety of DCC packages
- Deep knowledge in Pipeline and automation with specialization in Technical Art as it pertains to Characters, Animation and Rigging
- Expertise in Autodesk Maya
- Physics and secondary motion rigging for realtime (ragdoll, cloth, hair, jiggly bits ect.)
- Experiencing with pushing high quality character / creature deformations and physics for real-time
- Strong understanding of Anatomy
- Expertise in Unreal E 4+
- Expertise in Python and PYQT, with some experience with at least one other scripting or programming language (C++, C#, JavaScript, etc.)
Benefits
- Competitive salary
- Annual bonus potential
- Medical, dental, vision, and life insurance
- Short and long term disability
- 401(k) plan
- Flexible and dependent care spending accounts
- Paid time off
- Paid holidays
- Parental leave
- Remote work option for certain states
- Opportunity to work on AAA game titles
- Collaboration with talented artists and engineers
- Opportunity to innovate and push industry standards
- R&D efforts for tools, content, and new technologies
- Positive work environment and strong relationships with creative and technical disciplines
- Mentorship opportunities
- Opportunity to work with multiple game engines
- Opportunity to work on live multiplayer games
- Opportunity to work on modern consoles
- Opportunity to develop expertise in other technical art specialties
- Total compensation includes salary and annual bonus potential