Principal Technical Artist (Unannounced Project)
NCSOFT
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Posted:
May 5, 2023
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Onsite
About the position
The Technical Artist will collaborate with artists and engineers to define clear goals for tool sets, pipelines, and art development process. They will specialize in Technical art as it pertains to characters, animation and rigging, and work closely with the engineering and art teams to evaluate and implement multiple engine pipelines alongside their necessary tools which enable AAA content development. The Technical Artist will lead R&D efforts for tools, content, and new technologies for art development while partnering with tools leads to set strategic visions for content and tools. They will foster positive relationships with creative and technical disciplines and act as a bridge between them. The ideal candidate will have 5+ years of experience as a Technical Artist within the games industry, experience on either PC or console AAA game titles, and a strong knowledge of modern content creation pipelines and workflows.
Responsibilities
- Specialize in Technical art as it pertains to characters, animation and rigging, and be comfortable teaching and sharing knowledge and experience with others.
- Work closely with the engineering and art teams to evaluate and implement multiple engine pipelines alongside their necessary tools which enable AAA content development.
- Lead R&D efforts for tools, content, and new technologies for art development while partnering with tools leads to set strategic visions for content and tools. Partner with engineers to develop, or integrate, those cutting edge tools and technology.
- Foster positive relationships with creative and technical disciplines and act as a bridge between them. Work closely with game artists to support new and existing art tools and pipelines while maintaining performance goals defined by you and graphics engineers.
Requirements
- 5+ years of experience as a Technical Artist within the games industry
- Solid experience on either PC or console AAA game titles, ideally both platforms.
- Strong knowledge of modern content creation pipelines and workflows, including familiarity with a variety of DCC packages
- Deep knowledge in Pipeline and automation with specialization in Technical Art as it pertains to Characters, Animation and Rigging
- Expertise in Autodesk Maya
- Physics and secondary motion rigging for realtime (ragdoll, cloth, hair, jiggly bits ect.)
- Experiencing with pushing high quality character / creature deformations and physics for real-time
- Strong understanding of Anatomy
- Expertise in Unreal E 4+
- Expertise in Python and PYQT, with some experience with at least one other scripting or programming language (C++, C#, JavaScript, etc.)
- Experience shipping multiple games including at least one AAA title
- Experience with multiple game engines
- Excellent written and verbal communications skills
- Excellent organization and time-management skills
- A customer-centric approach to tool development; solid grasp of UX
- Ability and willingness to mentor team members
- Experience developing for live multiplayer games (a plus)
- Experience developing for modern consoles (a plus)
- Experience with at least multiple commercial engines (Unity, Unreal3/4, CryEngine, Lumberyard, etc.) (a plus)
- Has experience in all stages of game development, pre-production through ship (a plus)
- Experience with PyMel and the Maya Python API (a plus)
- Experience in other Technical Art Specialties (a plus)