Presentation Design Intern [Spring 2027]

Crystal Dynamics
•$20 - $23•Remote

About The Position

Crystal Dynamics is hiring a remote Presentation Design Intern for a 12-week Spring 2027 program. The internship provides hands-on work contributing to active AAA game projects, with mentorship and collaboration across onsite and remote teams. The program runs February 1 through April 23, 2027, and requires 40 hours per week during core business hours. Interns must attend the first week onsite at the studio in San Carlos, California, for onboarding. The position is open to candidates living in eligible U.S. states who are legally eligible to work in the United States. The intern will work in Unreal Engine to implement existing animation content for in-game scenes and presentations, rather than create new animations. Responsibilities include finding and selecting animations from the studio’s existing library, setting up and connecting animation assets under artists’ direction, reviewing scene playback, addressing implementation issues, and incorporating feedback on timing, pacing, and presentation quality. The internship is paid at $20–$23 per hour, with location-based compensation. Interns are eligible for medical, dental, and vision benefits.

Requirements

  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Available to work full-time, 40 hours per week, during core business hours for the program’s duration, February 1–April 23, 2027.
  • Available to work onsite at the San Carlos, California studio during the first week for onboarding.
  • Legally eligible to work in the United States.
  • Submit a complete application including a resume, cover letter, and portfolio link.

Nice To Haves

  • Portfolio showing foundational skills in in-engine animation implementation or cinematic presentation.
  • Scene work demonstrating understanding of animation timing, pacing, posing, and camera composition.
  • Examples of selecting and implementing existing animation assets within a game engine.
  • Exposure to industry-standard development software, tools, and engines.
  • Industry involvement beyond classroom curriculum, such as game jams, personal projects, or group-project contributions.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate ideas, show eagerness to learn, and turn feedback into action.

Responsibilities

  • Build skills in Unreal Engine by implementing existing animation content in-engine rather than creating new animations.
  • Find and select animations from the studio’s existing library to meet scene requirements and support in-game presentations.
  • Assist experienced artists with setting up and connecting existing animations for in-game scenes, following creative direction and established workflows.
  • Review scene playback, address animation implementation issues, and incorporate feedback to support timing, pacing, and presentation quality.

Benefits

  • Paid internship compensation of $20–$23 per hour, location-based.
  • Medical, dental, and vision benefits eligibility.
  • Mentorship and access to industry professionals.
  • Networking opportunities and a supportive learning environment.
  • Unlimited snacks in the office.
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