Level Designer

Velan Studios•Troy, NY
•$65,000 - $115,000•Hybrid

About The Position

Velan Studios is expanding its design team as it begins production on multiple forthcoming titles. The studio is seeking experienced Level Designers to drive critical design decisions and build compelling level designs across projects. The role focuses on creating 3D levels across varied genres, challenging players through distinctive layouts, mechanics, puzzles, and other design-based challenges. This is a hybrid or onsite position. Hybrid work requires three days a week in the studio: Tuesday, Wednesday, and Friday. Studios are located in Troy, NY, and Toronto, ON.

Requirements

  • At least 3 years of design experience.
  • At least one shipped title as a level designer.
  • Experience grey-boxing to block out gameplay spaces and establish landmarks.
  • Ability to create quick prototypes to prove out gameplay ideas.
  • A knack for visual storytelling.
  • An understanding of level pacing and encounter design.
  • Familiarity with tool use and basic scripting in a major game engine such as Unity, Unreal, or equivalent.

Nice To Haves

  • Experience creating co-op gameplay.
  • Experience crafting cinematic gameplay moments and an eye for camera.
  • Experience with procedurally created level design systems.
  • Experience seamlessly blending handmade and procedural scenes.
  • Familiarity with a major 3D art creation tool such as Maya or Blender.
  • Other areas of design expertise, such as systems or combat, to contribute on different teams and projects.

Responsibilities

  • Work closely with the Game Director and other Lead Designers to shape and implement compelling level and mission content.
  • Own the entire development cycle of various game levels, from prototype phase to polished, shippable content.
  • Greybox layouts to determine gameplay spaces and high-level pacing, and identify key moments.
  • Collaborate with environment artists and Gameplay Programmers to create expertly designed game spaces that deliver unique, replayable levels and missions.
  • Help define and implement unique gameplay mechanics that fit different environments and biomes.
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