Level Design Artist

Jam CitySan Francisco, CA
$90,000 - $110,000Onsite

About The Position

Jam City is seeking a Level Design Artist to create Hidden Object scenes for a new game within their Narrative Game division. This role involves assembling visually stunning levels that adhere to game design principles, creating engaging, story-filled puzzles. The position requires a blend of artistic and design skills, touching every aspect of the level pipeline. Applicants must provide a portfolio and be willing to work on-site five days a week.

Requirements

  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • 3+ level design experience.
  • 3+ years of 3D game experience, with HIdden Object Game experience preferred.
  • Complete mastery of Unity Engine
  • Must have worked on at least one 3D game from conception to completion.
  • Great knowledge of Maya and Adobe Creative Suite.
  • Rendering and real-time shader development awareness.
  • Experience with PBR materials.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Affinity for problem-solving and self-reliance.
  • Art Degree or similar working experience.
  • Excellent grasp of the English language.

Nice To Haves

  • Strong 2D concept and illustration skills.
  • Shader creation experience in any shader graph tool.
  • Knowledge of Substance Painter.

Responsibilities

  • Assemble captivating levels using existing assets.
  • Collaborate with designers and artists to ensure optimal quality.
  • Lit 3d scenes that are optimized for mobile devices.
  • Edit or create high-quality and optimized 3D environments and props.
  • Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs.
  • Work with your Art Lead and Art Director in establishing and maintaining the look of the project.
  • Present your work to the Design and Narrative leads and address any note or change of direction.
  • Playtest other people’s levels and provide feedback to ensure a cohesive gameplay experience.
  • Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
  • Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
  • Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
  • Identify and solve aesthetic and technical issues in the development process.

Benefits

  • Unlimited Vacation
  • Paid Sick Days
  • Kin Care & Holidays
  • 100% Covered Medical
  • Company-Sponsored Dental & Vision (Plans Vary)
  • Life Insurance
  • 401k
  • Flexible Spending Accounts
  • Wellness Activities & Programs
  • 12 Weeks Paid Parental Leave
  • Happy Hours
  • Company Events
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