Junior Technical Animator | Animateur technique débutant

Larian StudiosQuebec, QC
Onsite

About The Position

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Technical Animator to join the team and help us in crafting the high caliber games our fans have come to expect.

Requirements

  • Good understanding of the basics of Python scripting or similar languages, ideally with at least one shipped or completed project involving custom scripts, tool development or workflow improvements
  • Practical experience implementing character animation mechanics in any node-base system like Unreal or similar engines
  • Competent in rigging and skinning in Maya
  • Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
  • Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
  • Enthusiastic, methodical and organized approach to work with high quality standards
  • Sense of initiative, originality and resourcefulness in problem solving
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration
  • A professional level of written and spoken English

Nice To Haves

  • Knowledge in Motion Builder is a plus
  • Facial rigging skills and the understanding of FACS
  • Experience with 3D Vectors

Responsibilities

  • Collaborate with our seniors writing Python scripts in order to help us maintain and improve our existing pipelines and animation tools
  • Cooperate with the Animation and Code teams in the prototyping of new gameplay or cinematic animation mechanics
  • Support the rigging team with the creation of a variety of characters, creatures, heads, armors, etc. and ensure their correct functionality in the game
  • Communicate and work with multiple development teams, like Animation, Art, Cinematics, Gameplay Code, Tools, etc.
  • Integrate a variety of assets into the game and validate these are working properly
  • Debug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlines
  • Communicate with the production team on concerns and production issues ahead of time
  • Support the Lead of the department in any ad hoc tasks and duties

Benefits

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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