The Platform Architecture Graphics group is seeking a Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. The role involves hardware performance analysis, graphics algorithm research and optimization, and development of modeling tools and infrastructure for exploratory design and performance studies. The engineer will collaborate with Metal framework and driver teams to enable next-generation Metal API features, and will prototype new graphics techniques—including AI/ML-enhanced algorithms—to improve user experiences across products and applications. The role also tracks trends in graphics hardware, software, and application types to help guide product development directions.
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Job Type
Full-time
Career Level
Senior