About The Position

The Platform Architecture Graphics group at Apple is seeking a dedicated Graphics Architect to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. The role focuses on graphics hardware performance analysis, graphics algorithm research and optimization, and development of modeling tools and infrastructure for exploratory design and performance studies. The architect will partner with Metal framework and driver teams on next-generation Metal API features, prototype new graphics techniques—including AI/ML-enhanced algorithms—and help guide product development by assessing trends in graphics hardware and software across application types.

Requirements

  • Bachelor’s degree.
  • Experience in design or architecture of real-time graphics hardware systems.
  • Experience with software architecture and development.
  • Experience leading architecture decisions for a GPU hardware or software subsystem.
  • 20+ years of relevant industry experience.
  • Experience working with cross-functional teams to understand product requirements.
  • Experience implementing graphics algorithms and writing shader code, such as GLSL, HLSL, OpenCL, or CUDA.
  • Experience applying machine-learning techniques to graphics algorithms or hardware design.
  • Experience in performance analysis and optimization of graphics algorithms.
  • Experience building prototypes and models to validate key details of architectural changes.
  • Experience writing architectural specifications and requirements.

Nice To Haves

  • Master’s or Ph.D. degree in computer science, computer engineering, electrical engineering, or equivalent.

Responsibilities

  • Lead hardware performance analysis, graphics algorithm research, and optimization efforts.
  • Define and drive development of modeling tools and infrastructure for exploratory design and performance studies.
  • Partner with Metal framework and driver teams to shape next-generation Metal API features.
  • Drive development of new graphics techniques, including AI/ML-enhanced algorithms, using prototypes to improve user experiences across products and applications.
  • Set direction on upcoming trends in graphics hardware and software across application types, guiding product development direction.
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