About The Position

The Platform Architecture Graphics group is seeking a Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. The role involves graphics hardware architecture and design, software architecture and development, and may include graphics algorithm implementation, shader development, performance optimization, prototyping, and architectural specification work.

Requirements

  • Bachelor of Science degree.
  • Experience in the design or architecture of real-time graphics hardware systems.
  • Experience with software architecture and development.

Nice To Haves

  • Master’s or PhD degree in computer science, computer engineering, electrical engineering, or equivalent.
  • Three or more years of relevant industry experience.
  • Experience working with cross-functional teams to understand product requirements.
  • Experience implementing graphics algorithms and writing shader code, such as GLSL, HLSL, OpenCL, or CUDA.
  • Experience applying machine-learning techniques to graphics algorithms or hardware design.
  • Experience in performance analysis and optimization of graphics algorithms.
  • Experience building prototypes and models to prove key details of architectural changes.
  • Experience writing architectural specifications and requirements.
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