About The Position

The Platform Architecture Graphics group is seeking a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences.

Requirements

  • Bachelor of Science degree.
  • Experience in the design or architecture of real-time graphics hardware systems.
  • Experience with software architecture and development.

Nice To Haves

  • Master’s or PhD degree in computer science, computer engineering, electrical engineering, or equivalent.
  • 10 or more years of relevant industry experience.
  • Experience working with cross-functional teams to understand product requirements.
  • Experience implementing graphics algorithms and writing shader code, such as GLSL, HLSL, OpenCL, or CUDA.
  • Experience applying machine-learning techniques to graphics algorithms or hardware design.
  • Experience in performance analysis and optimization of graphics algorithms.
  • Experience building prototypes and models to validate key details of architectural changes.
  • Experience writing architectural specifications and requirements.
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