NVIDIA is seeking a System and Scheduling Architect new college graduate to contribute to designing the next-generation GPU system interface. The role is part of a global architecture team working on GPU products across areas including consumer graphics and self-driving cars, with the opportunity to contribute to technology related to artificial intelligence. The architect will develop an understanding of how GPU subsystem modules interoperate with one another and the overall system. The role involves planning features with software, hardware, and verification teams around the world, creating functional and performance models—often in C++—and developing test plans to validate designed features. The architect will also support post-silicon validation activities and continue learning and growing.
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Job Type
Full-time
Career Level
Entry Level