GPU Software Architect

Intel Corporation•Folsom, CA
•$233,990 - $330,340•Hybrid

About The Position

As a Principal Engineer specializing in GPU Software Architecture, you will lead the design and development of software solutions for Intel GPUs. You will architect, guide, and oversee software development across drivers, frameworks, protocols, algorithms, APIs, and applications, influencing the technical direction of Intel’s GPU software ecosystem. The role is part of Intel’s Data Center Group (DCG), which develops technologies for data centers, cloud computing, AI, and enterprise workloads. Within DCG, the Software Architecture team develops robust, scalable software solutions that amplify Intel hardware capabilities. This position focuses on GPU and SOC power management, including maintaining sustained throughput and burst performance across diverse workloads, product configurations, and use cases. It also drives hardware and firmware/software codesign, defines interfaces and algorithms, explores emerging technologies, and helps set technical strategy. The role mentors technical leaders and promotes innovation and execution across the organization. The position is based in Folsom, California, and is eligible for Intel’s hybrid work model, splitting time between the assigned Intel site and off-site. It is a Position of Trust and requires consent to and passage of an extended background investigation.

Requirements

  • Bachelor’s degree with 10–15 years of experience, or a master’s degree with 10–12 years of experience, in graphics and media low-level technologies.
  • Experience in power-management architecture in the GPU/CPU domain.
  • Experience developing algorithms to balance power and performance for complex GPU workloads, including pre- and post-silicon tuning.
  • Good understanding of 3D, compute, and media pipelines for analyzing firmware/software flows.
  • Ability to understand or interpret graphics driver requirements and designs based on hardware, operating-system, or industry specifications.
  • Strong skills in operating-system architecture and kernel-mode or low-level programming.

Nice To Haves

  • Strong communication skills and ability to influence and collaborate across teams and organizations.
  • Deep understanding of hardware-software codesign principles and experience driving technical strategy aligned with organizational goals.
  • Knowledge of emerging trends and technologies in GPU and software development.

Responsibilities

  • Architect and design scalable, high-performance software solutions for Intel GPUs, spanning drivers, APIs, and applications.
  • Research and architect GPU and SOC power-management techniques to maintain sustained throughput and burst performance.
  • Develop power-management solutions that account for diverse workloads, product configurations, and client and data-center use cases.
  • Drive hardware and firmware/software codesign, and define interfaces and firmware/software algorithms.
  • Lead pathfinding initiatives and explore emerging technologies for GPU software solutions.
  • Mentor and develop technical leaders, fostering innovation and excellence within Intel.
  • Align organizational goals with technical vision, contribute to technical strategy, and ensure execution in delivering technologies to market.

Benefits

  • Competitive pay
  • Stock bonuses
  • Health benefits
  • Retirement benefits
  • Vacation
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