Join Intel's GPU Software Engineering Team to help enable next-generation graphics, media, AI, and compute experiences. The GPU Software Development Engineer works at the intersection of hardware and software, developing, validating, debugging, and optimizing GPU technologies across current and future Intel platforms. The role collaborates closely with software, hardware, architecture, and validation teams to support functionality, reliability, performance, power efficiency, and user experience. The engineer supports post-silicon bring-up and validation, investigates complex hardware, software, and system-level issues, and contributes to platform enablement. The role also develops and maintains software, tests, automation, and debugging tools using Python, and evaluates graphics, media, AI, compute, and power-management workloads on current and next-generation GPU platforms. This is an experienced-hire position requiring on-site presence. The primary location is Folsom, California, with an additional location in Hillsboro, Oregon. Intel describes its compensation package as including competitive pay, stock bonuses, and health, retirement, and vacation benefits. The stated annual US target compensation range is $128,880–$245,160, with individual pay determined by location and other factors.
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Job Type
Full-time
Career Level
Mid Level