Intel is seeking a Graphics Software Engineer to focus on rigorously ensuring the robustness and quality of their Graphics IP offerings through meticulous validation and debug of graphics issues. The ideal candidate should possess strong quantitative, analytical, and problem-solving skills. This role involves integrating upcoming graphics features, triaging and debugging reported failures, and driving issue resolution with software and hardware development teams. The engineer will scale across end-to-end Display, Media, 3D, Compute, and power conservation components, analyze cross-component features to develop robust end-user test scenarios, and develop debug tools to improve graphics validation and debug efficiency. The role also enables new features for Content Creation applications, Gaming, and AI domains to enhance functionality and performance on graphics products.
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Job Type
Full-time
Career Level
Entry Level