Intel is seeking a Graphics Software Engineer to help ensure the robustness and quality of its Graphics IP offerings through validation and debugging of graphics issues. The role focuses on graphics driver and application validation, integrating upcoming graphics features into end-to-end validation flows, and resolving reported failures in collaboration with software and hardware development teams. The engineer works across Display, Media, 3D, Compute, and power-conservation components; analyzes cross-component features to create end-user test scenarios; develops tools to improve validation and debugging efficiency; and enables features for Content Creation, Gaming, and AI applications to improve graphics product functionality and performance. The position is on-site in Folsom, California, and is an experienced hire role.
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Job Type
Full-time
Career Level
Mid Level