Godot Game Developer | Remote - Contract

Xperteez Technology•,
•$20 - $60•Remote

About The Position

We are engaging Godot Game Developers for a dynamic project for a valued customer, focused on creating engaging interactive experiences using the Godot engine. The work will help train next-generation AI systems by providing high-quality, real-world input that shapes how models learn, reason, and perform. This opportunity is suited to experienced professionals with strong written and verbal communication who can apply their Godot expertise to practical deliverables. The role involves designing and implementing gameplay systems, mechanics, and features; contributing to scene creation, visual scripting, and asset integration; documenting development processes and providing written feedback; and supporting code quality through reviews and mentorship. Developers will also resolve technical challenges, optimize performance and user experience, contribute to iterative playtesting and improvement, and adapt assets and logic to changing project requirements. Compensation is output-based, with payment per task that meets project specifications. Work time may vary based on experience and workflow, minimum submission requirements apply, and experts must submit a minimum number of tasks per week.

Requirements

  • Skills in the Godot engine and GDScript.
  • Skills in C#.
  • Skills in gameplay systems design and scene management.
  • Skills in asset integration and visual scripting.
  • Skills in game debugging, code review, performance optimization, and playtesting.
  • Skills in documentation, written communication, problem-solving, and mentorship.

Nice To Haves

  • Demonstrated game development experience in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work, such as a personal site, itch.io or Steam page, GitHub projects, game jam entries, or shipped title credits.
  • Advanced proficiency with at least one major game engine, including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, and ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or AI evaluation projects.

Responsibilities

  • Design and implement advanced gameplay systems, mechanics, and features using the Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to produce interactive, visually appealing content.
  • Provide documentation and regular written feedback on development processes and delivered components.
  • Conduct code reviews and provide mentorship to improve code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles and contribute insights to improve playability and engagement.
  • Adapt project assets and logic to evolving scope requirements.
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