Game Developer | Remote - Contract

Xperteez Technology•,
•$25 - $60•Remote

About The Position

This remote contractor role contributes to a customer project evaluating and advancing AI capabilities in game creation and interaction. The Game Developer applies practical game-development expertise to create high-quality, realistic assessment tasks that help train AI systems to analyze, play, and develop games. No prior AI experience is required. Developers with experience in AAA studios, indie projects, or solo game development are encouraged to participate. The work includes building small-scale game projects or interactive scenes in a major game engine, creating gameplay bug and feature challenges, writing task briefs and success criteria, preparing reference solutions, and playtesting assignments. Compensation is output-based, with payment for each task that meets project specifications. Work time may vary by experience and workflow, and minimum submission requirements apply, including a minimum number of tasks per week.

Requirements

  • Gameplay implementation skills.
  • Test design skills.
  • Game engine expertise and fluency.
  • Game development expertise.
  • Minimum task submissions per week; the specific minimum is not stated.

Nice To Haves

  • Demonstrated game-development experience in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work, such as a personal site, itch.io, Steam, GitHub, game jam entries, or shipped-title credits.
  • Advanced proficiency with at least one major game engine, such as Unity, Godot, or Unreal, including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, including the ability to interpret, troubleshoot, and improve gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects.

Responsibilities

  • Design and build small-scale game projects or interactive scenes in a major game engine as foundations for assessment tasks.
  • Integrate realistic gameplay bugs that require playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that depend on multiple in-game systems and mechanics.
  • Draft clear, concise task briefs that emulate instructions from players, designers, or producers.
  • Create reference solutions for each assignment, including bug fixes and feature implementations.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting to ensure each task is reliable and solvable.
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